Thursday, November 4, 2010

Bad News

Sorry for being away for too long, I didn't do what I promised because of engine instability and my laziness. I'm currently busy with a musicial project http://www.indiegogo.com/Ultra-Pack , so I'll get back to work on early December. Btw I improved my style a lot since July, here's a pic from my commercial project

New details about the game itself: there will be WASD+Mouse, not ZX+arrows, gun will be controlled with a mouse, so gameplay will change a lot. That's all.

Saturday, June 19, 2010

June Demo!

The very first version of tech demo is ready! It's very small and there are not so many features, however it's way better than no demo at all.

Soooo, the demo is just one room with player and test bot.

http://dl.dropbox.com/u/1306951/Demo%200.01.rar


System requirements:

PS 2.0 support
Latest DX9
1.8 Ghz
GeForce 6600 would be fine

From this day I'll be publishing tech demos once a month. Cheers and do not forget to become my follower, subscribe to RSS and spread a word about this project. Cheers! :)

Thursday, April 29, 2010

April Late News!

Hello visitor and welcome to my blog again! I was away, working in my studio! Btw check this out - http://blog.wolfire.com/2010/04/Overgrowth-Heavy-Metal-Song-by-George-Dziov#disqus_thread! Sooooo, about the project:

Official release date announced - June, 10!!!
The demo features basic movement, ball mode, shooting functions, and one experimental level with test enemies at Earth Galactic Research Center! Meet ya there! :)
System Requirements:
AMD Athlon 1800 Ghz or higher;
128 MB video card(GeForce 6600 goes quite well);
Latest DirectX 9 drivers;
Good mood :)

I'll add some details in my May post. Hooray, I'm in busyness again! :D

Monday, January 11, 2010

January

Hey visitor! How do you do? Was a very cool Xmas, nah? I had a cool Xmas too! Lots of work as usual, got some new clients and that means new recordings. ;p Still cannot add a "News" word to my post header because I still have no news for you - very hard to work with an unfinished engine plus I'm thinking about reducing texture sizes - they've gone too heavy. The demo plays with 640x480 windowed resolution and lags a little bit but I don't think that's a great prob for me so I suspect there will be some news in February. Not saying goodbye, maybe I'll write something else this month. See ya! :)